![]() Each randomly generated woman has stats that determine their individual skill and what they bring to the group. You can hire talent by holding local, regional, and country-wide auditions, spending upwards of a million yen to find the best girls. With money being so precarious in the early game, however, every unplanned expense feels like a mistake.Īs much as Idol Manager focuses on the day-to-day aspects of management, the idols are what truly keep the business afloat. Promotion and performances are something you need to do anyway to advance your idol’s skill and success. I made a lot of expensive mistakes before I realized what was happening. In Idol Manager, tapping the Up or Down button costs 12,000 yen each time. Decades spent playing video games have led me to expect the D-Pad to let me scroll through blocks of text or navigate hotspots. I really didn’t like how the game maps promotion and performance events on the D-Pad. ![]() Interfacing with screens and menus isn’t terrible on a PlayStation controller but takes getting used to. Add in the ongoing expenses that drain your finances month over month, and Idol Manager has the potential to get downright stressful.Īll this information is presented through a user interface that shows the game’s mouse-and-keyboard roots. There’s so much data on hand that it can feel pretty overwhelming. For example, “Sexy” dance moves and “Happy” lyrics may play well with young adult males but they can alienate your group’s hardcore female fans. ![]() Your audience’s gender, age, and devotion to the group determine what sells or flounders.
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